Harry potter 1 pc game walkthrough


















Will she succeed? This one is available for students of Year 5 and above. This will give you a nice opportunity to go on a date with a person dear to your heart and make some beautiful memories. This one is available for students of Year 5 and above, and during it, you will learn that the publisher of The Quibbler, Xenophilius Lovegood, is offering a hefty reward for the first person who can bring him the photograph of the Crumple-Horned Snorkack.

Will you be able to find this elusive magical creature and earn the reward? Dive right in and find out! This section contains the detailed walkthrough for An Enchanted Kiss Adventure. This adventure is available for students of Year 5 and above, and during it, you will learn that a play will be performed at Hogwarts for the first time in years. More importantly, the play is incredibly romantic, and the two leads will get to declare their love to each other on stage.

But will you and your crush be cast as the leads? Only one way to find out! This adventure is available for students of Year 3 and above. During it, the Dragon Club Room will get completely wrecked after a dueling accident.

This adventure is available for students of Year 5 and above. During it, two wizarding world-renowned chefs will visit Hogwarts to host a cooking competition. More importantly, you will get to help them organize the event. Have you got what it takes to do that? Get a taste of this adventure and find out! This section contains the detailed walkthrough for A Scandal in Hogsmeade Adventure.

During it, Andre will inform you that his favorite cousin will be visiting him. You will get the chance to meet his cousin, and take her on a tour.

However, an unexpected mystery will interrupt the trip. Can the three of you solve it? During it, you will get to know Wingardium Leviosa Kid and help him achieve his dream of becoming a curse-breaker. This section contains the detailed Walkthrough for A Bad Omen adventure. During it, Professor Kettleburn will entrust you and Liz with taking care of his baby Occamy while he is away.

However, when Barnaby predicts a bad omen, and the baby Occamy goes missing, it will be up to you to save the Hippogriff Club! Here you can find the extensive Walkthrough for Torvus and the Troubled Forest adventure. During it, you will learn that the balance of the forbidden forest has been disturbed. To make matters worse, you might be the one responsible for it. Will you be able to help Torvus fix things and restore balance to the forest?

Only one way to find out. This section contains the detailed Walkthrough for Portrait Panic adventure. During it, Badeea will tell you that Jae is upset about something.

The two of you will try to cheer him up, but your actions will have some unforeseen consequences. While trying to stop her, you will get to visit one of the famous locations of the Wizarding World. This section contains the detailed Walkthrough for the Tournament of Clubs adventure. During it, you will learn that the founding members of the three clubs competed in a tournament many years ago. This will inspire Barnaby and you to organize a similar tournament. But will the members of the clubs agree to participate?

And will everything go according to plan? Here you can find the extensive Walkthrough for Holidays at Hogwarts adventure. This adventure is available for students of Year 2 and above. During it, you and your friends will decide to throw a special holiday party for your teachers. Harry Potter Hogwarts Mystery. Just move up until you reach a gargoyle.

Cast Lumos to it. Go up, take the star, then open the chest and hit the switch. Go back, keep moving, when you reach another gargoyle, do the same thing to it.

Use the light plates to go up, take the Flobberworm then follow the path. Use the switch to go up, then hit the switch to move the plate. Go up, save. Follow Bloody Baron and enter the secret room. Keep moving around, until you reach a gargoyle statue. Cast Lumos on it. Cross the light plate, and keep moving to the next gargoyle. You'll get the chest later. Cross the light plates again, save. Enter the place where Baron came out, hit the dragon statue with Flipendo, a rrom behind it will open.

Take the chest and go to the end of room and open the chest. Get out, and take the other way. Don't be afraid to fall down. Use the block to help you up to the next room an take the Dittany. Then you'll be back in Potion class. Snape will reduce 3 more points from you. It's okay. We'll get 60 points later. Follow the beans and you'll be okay. You must protect Ron so he can bash it to it's head. Happy fun!

Don't be rush. There's a stair near the bookcase in front of the door. Use it to go up then cast Alohomora from this height. Remember, the Invisibility Cloak doesn't work when you cast a spell. After Filch get away from the door, move out. You may take the beans here first if you want. There are 2 switches here. You can one of them in the left side, and the other near the bookcase on the right side of the locked door.

Take the beans the move on. Cast Flipendo on the bookcase to attract Flich. Then hurry move to the left, there's a locked door there. Cast Alohomora then run bexause Filch will come in rush. When he the door, cast Flipendo to the pattern on the wall in the room, then go to the fallen bookcase then go up. Hit the other switch, it'll open the other door below. Go down, cast Alohomora from a far, then wait until Filch go away.

Hit the switch on the wall of the room, then go up once again. Hit the switch to open the door near the fallen bookcase. Enter this room, then use Flipendo on the switch. Back to the previous room, then cast Lumos on the gargoyle. Go up using the light plate, fall down, hit another switch. Don't forget to give another gargoyle here Lumos spell as a present.

Now get back and take all the way up, cast Lumos to another gargoyle and keep moving up. In the next room, you'll see a potrait below, jump down, and open the chest to get a Wizard Card. Come back all the way and this time you have to follow the light plate up once again.

Cast tha Alohomora to the door, and to that once again to the potrait behind save point. Move on to the higher place. Watch out for Filch here. Enter the room he's just come out then use Flipendo to hit the switch. The bridge will turn. Just cross it, then you'll see a sequence. Break the pottery to attract Filch then move out.

Hit the bookcase then jump off. Wait until Mrs Norris is gone then cross this place. Save you game, then move on. There's a bookcase that can be knock down. Do it and you'll meet the Nearly-Headless Nick. Now, you have to follow him to get out of this place. Watch out for Mrs. Sometimes, she's moving around. You will find a room cantain the Mirror of Erised. After the sequence, go back and enter the way between 2 bookcases.

In the save room there's a mirror. In the next room, you have to put all the statues into the plate there are 4 of them; 2 on the left guarded by Filch, and 2 on the right guarded by Mrs. Norris , then after the scene with Peeves there's still Mrs.

Norris around. Hit a pottery to attract her, then take the other way to go through the door. You will meet Fred and George for the last time here. Follow them, and you'll get the last card they will give you. Go back, then this sequel is done.

Prepare for the last battles. When facing Fluffy, to play the flute just hold down the button to cast magic. Recognize the pattern when he wants to attack you and avoid it. When a head down, just don't let the gauge back to full. When you finally put all the head into sleep, Fluffy will fall down. Try from the right head to the left head. The chess will be defeated in no time. Just remeber where is the Ice Potion.

After a few times guessing, you have to drink it. If you made it, then move on. There's achest contain Chocolate Frogs when you pass the Potion test's room. Save once more, then follow the path. Move 2 of the most right blocks closer to Quirell.

Do this one by one. When both of it already close, climb them to reach Quirell. He'll stop attacking you and go the next room.

Beware of his green magic, it'll cause a lot of damage. Hit the pillars down when he's attacking you from behind it. Watch out from his magic. After several damage, the pillars will gone. And you have to face Voldemort with help of the mirror. Flip it until the back side of the mirror is in front of you and the front of the mirror facing him. It will reflect Voldemort's magic.

Do this several times and he'll lose. Then watch the scene, Ron will give you the last card. Then you can see the last card Ron gave to Harry. You have finished the game!! Some of them are just have one chance to get, so becareful. Albus Dumbledore???? Merlin dates unknown Location : inside Hogwarts sign when doing the broomstick practice after Flipendo challenge Hit the armor with Flipendo, it will open tehe way. In the area with a small pool.

Go to the right side of the area, put the statue into the plate, and cast alohomora to the mmirror inside the opened room. Adalbert Waffling - Location : After taking the Wingardium Leviosa challenge, behind the first mirror up in the bookcase Derwent Shimpling - present Location : in the room inside mirror after defeating Peeves Cornelius Agrippa - Location : After meet Fred and George in Professor Sprout's Garden check the furthest area, open the secret passage, and cast Alohomora to both of dragon statues.

Newt Scamander - present Location : Room under the tree when taking you have to pass Incendio challenge Casandra Vablatsky - Location : In Lumos challenge, inside the symbol.

Gifford Ollerton - Location : left side of stair in the main hall, before Potions. Elladora Ketteridge - Location : in secret room when searching for ingredients Hengist of Woodcroft dates unknown Location : when searching for Potions Ingredients. Use the 'ability' of Bloody Baron to open the room with a dragon statue inside.

Helga Hufflepuff dates unknown Location : In the potrait room, when sneaking to the top of tower. Roderick Plumpton - Location : You can have it before the last encounters. The ground will move up. Follow the path to find it. Harry Potter???? To turn it off, just press [f7]. Then on the top-left side of the screen in the main menu, there should be "Debug" if the debug mode is activated.

About the Tab function, some people had sent it to me. Proof: - I can find all of the cards without collecting 80 green beans - There are more of different kinds of beans in PC version e.

Thank you. Tell me if you find more cheats. I'll give you a full credit. A : I think this is the most difficult question to ask. It seems like they show automatically when you playing Quidditch. Q : How do I enter the Debug Mode? If this work, there's should be activate the debug mode.

If this isn't, just keep trying. It needs a perfect timing. Tip : Don't be hasty. Do not too slow either. Q : How can I pass the troll? A : All you can do is just follow the beans.

You will make it in no time. Q : How can I know a potrait cantains a secret room? A : Simple. A potrait contains a secret room will show a key hole symbol. Q : How can I pass Fluffy? A : There's a secret to pass Fluffy. DO NOT put each of the heads to sleep in one time. I mean, blow the flute until each head's bar less than half, Then do this to the rest heads while keep the previous head's bar low.

When three of the heads are low, put the heads into sleep. Q : Voldemort is quite difficult to defeat. Please help me. A : First, hide behind the pillars, but don't stand too close to it. When he cast his magic toward it, hit it with Flipendo so it fall down.

After you do some damage or running aout of the pillars , hide behind the mirror. Just stay behind it so when Voldemort cast his magic, it will be reflected. You can flip the mirror but becareful. There's a magic that cannot be reflected, just run away from it.

Q : The gnomes is quite nuisance. Do you have any tip? A : When you are fighting gnomes look for a table and jump on it because gnomes can't jump but you may get hurt if you stand on a pot or a chest and you can't jump on chairs , then try to cast the Flipendo spell on the gnomes by using every view the mouse can get. Q : I trace the spell at the beginning, stay in the lines and do it in time - but it fails me - what do I do?

Did it show the red pattern of your wand's track? And I still cannot understand your question no. Q : How can I get the Card inside the symbol in broomstick training? I just copied it and paste it here. If you do Hard, then Medium, then Easy, you can easily beat Fluffy. The trick is to stand at the top of the stairs where the save game book is.

Next face the door and preform the superjump cheat. It should make you fly right to the door. When you land you will automaticaly walk outside. I've knocked down countless pillars and put countless spills on the mirror.. Is there any thing else i can do???????????? Here's my new clue ,,,,,,,,, in the potion test of the final encounter When you are the farthest away from him, and he can't hit you with his magic, just use the harrysuperjump code and you'll land right next to him up on the platform!

Then he'll leave the room and the game continues as usual. Hagrid will give you a wizard card if you collect at least 18 of the 21 fireseeds. He will give you the flute if you collect at least 3 fireseeds and you have to get 3 to get out of the cave.

The more house points you earn for Gryffindor, the more house points the other three houses get. No matter how many or how few house points you earn, Gryffindor will always be in second place behind Slytherin until Dumbledore gives you 60 points and puts you over the top.

There are 8 challenge stars in the Flipendo challenge, 6 in Wingardium Leviosa, 8 in Incendio and 6 in Lumos. There are also 3 in Potions but they don't help you get house points.

You can't get 15 house points for a challenge. If you miss even one challenge star, then you only get 10 house points, and if you take the quickest way out of the challenge, then you will probably get only 5 points.

You can get as many as 50 house points for each of the 5 spells. If you fail the first test, you get another chance. If you fail any of the other 3 tests and want to try to improve your score, quickly hit Escape, quit the game and restart it.

In broomstick flying practice, there are 11 pink hoops, 11 blue ones, 11 yellow ones, 24 orange ones and 25 red ones, for a total of When you get the last hoop of any colour you get extra time.

If you get less than 30 hoops, you fail the test and you get another chance; otherwise you pass but you have to be content with the number of house points Madam Hooch awards you: 5 points for hoops, 10 points for hoops, 15 points for hoops and 20 points for all 82 hoops. If you get all 82 hoops, you qualify for the challenge run.

The hoops are put in different positions and the timer goes faster. There are the same number of hoops of each colour and the same scoring system. I would guess that if you again get all 82 hoops you qualify for another run with an even faster timer, so that your score is limited only by your skill, but a total of 35 points was the best I could do even after over a hundred practice runs.

On the first run: if you go at slow speed you can do no better than 31 hoops; if you go at normal speed, the limit is about 72; to do better, you have to go at high speed while going straight and make sharp turns at normal speed. On the second run: normal speed gets you only 10 house points; for 15 you'd have to go at high speed a lot of the time; for another perfect score you'd have to go at high speed most of the time, including some sharp turns, and this is beyond my ability.

To maximize your score: go right for the wizard card and deliberately fail the test in order to get another chance; then go for the hoops. In Quidditch league play, if you catch the snitch, then Gryffindor wins, and if you faint, then Gryffindor loses. If you get into first or second place, you qualify for the finals against Slytherin, and there are lots more bludgers in the finals.

I won the finals with one stamina point left. A reader may prefer to find the wizard cards by himself before reading your walkthrough but may also be frustrated by the inability to save the same game in several places. Here is the strategy I used; you may want to recommend it to your readers. It takes a few tries, and you will probably kill Hermione a bunch of times, but it will work. Whenever Nearly Headless Nick is floating still and you have the Ghost Stud extra on , stand under him and he'll constantly give you ghost studs.

In order to do away with the objects with red sparkles around them you have to use dark magic. In order to use dark magic you need to use the Polyjuice Potion or use an evil character on freeplay -- e. Evil characters' Wingardium Leviosa spell is changed to the Crucio curse but works just the same as Leviosa and can now destroy the red sparkly objects. If you purchase and use the "Christmas" extra, the room you use it in will keep playing the same music for the rest of the game Just like the red-haired Ron cheat, it will not revert back to its regular music.

Go into the wizard town through the Leaky Cauldron, the last shop on the left before the bank , sells custom spells. Purchase the spell called 'Multicorfors' a spell that turns the characters into "gingers".

Cast it on Ron Weasley. Once cast, he will shake his head as if it has worn off, but his hair will not revert back to its natural color. Find, post and purchase the "Collect Ghost Studs" extra. The parcel was either in Harry's bedroom or on the courtyard fountain You will need to have learned the Leviosa spell first. Once activated the Ghost Studs are worth 1, each.



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