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Behka 5. Latoo 6. Kaise Mujhe - Instrumental. Labels: music. Guitar Lessons for Beginners - 4. Tuning the guitar: Unfortunately, before you begin playing, you'll really need to tune your guitar. The problem is, it is, at first, a relatively difficult task, one that becomes much easier over time. If you know of anyone w ho plays guitar, who could do the job for you, it is advised that you get them to tune your instrument.

Alternately, you could invest in a "guitar tuner", a relatively inexpensive device which listens to the sound of each string, and advises you via a few blinking lights on what you need to do in order to get the note in tune. Perhaps the most frustrating aspect of learning guitar is that it initially seems impossible to play anything that actually sounds good. While it is true that it takes some time to learn the techniques needed to play songs well, the real reason most new guitarists sound bad is because their instrument isn't in tune.

Here is a guitar tuning tutorial that, with a little practice, should allow you to keep your instrument in tune. Let's move on to learning the process of tuning the instrument. Tuning the Sixth String : In order to begin tuning the guitar, you'll need a "reference pitch" from another source.

Tuning to a Piano If you have access to a piano, you can alternately tune your low E to the same note on the piano. Now that we've got our sixth string in tune, let's move on to learning how to tune the rest of the strings. Tuning the other strings: Now that we have our sixth string in tune, we need to get our other five strings tuned to that note.

Steps to Tuning Your Guitar Make sure your sixth string is in tune use reference pitch Play the sixth string, fifth fret A , then tune your open fifth string A until it they sound the same. Play the fifth string, fifth fret D , then tune your open fourth string D until they sound the same.

Play the fourth string, fifth fret G , then tune your open third string G until they sound the same. Play the third string, fourth fret B , then tune your open second string B until they sound the same.

Play the second string, fifth fret E , then tune your open first string E until they sound the same. After you've tuned your guitar, check it against this MP3 of a fully tuned guitar , and fine tune it if necessary. Tuning Tips: Often, new guitarists have a very hard time tuning their guitar.

If you're having a similar problem, try this: Listen to, and play the first note. I hope this has helped. As previously mentioned, it's extremely important to tune your guitar every time you pick it up to play it. Not only will it make your playing sound a whole lot better, but the repetition will allow you to conquer tuning your guitar quickly. Good luck! Labels: guitar. PDF Tutorial Download. Labels: audio techniques , softwares. Download Here: Part 1 Part 2 Part 3.

Labels: softwares. Samples for Musicians - Hypnotica. HYPNOTICA features complete soundscapes, ambient atmospheres, electronic sample and hold, reverse FX, noise loops, underwater textures, electronic ethnic voices, ring modulation, liquid audio, lazer sweeps, takeoffs, pans, white noise FX, low frequency sequences, oscillators, android heartbeats, drones, screams, synth bleeps, intergalactic textures etc.

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Track list click to download : 1. Naina Re Naina 2. Dheere Dheere Tere Pyaar Mein 3. Sochon Mein Gum Kyun Hoon 4. Sham Se Mien Udhas 5. Dil Se 6. Tore Bina 7. Ek Lamhe 8. Dil Bichadne Se 9. Naina Re Naina Naina Re Naina - Remix Tips: Audio Mixing. A Basic Guide: Mixing an audio recording is just as much an art as the writing of the song itself. Mixing consists of all things beautiful and twisted you hear in your favorite songs.

It includes reverb, delaying guitars, ping pong effects, doubled vocals and so on. Shifting EQ can make a voice sound old fashioned or very rich. Knowing the basic functions will allow your imagination to break free with how deep, how long, how compressed you want your piece to be. Mixing includes more than just effects. It includes leveling of volumes and positioning on the stereo field where your instruments will come from.

Lead vocals should be in the center. Often times you can give the voice a louder appeal by doubling the track and panning each one to the far side. Pan the stereo tracks out to the sides in different amounts. Listen till your hears are happy. Volume balancing is quite tough. Not all tracks can be equal. Some parts will drown out others while additional tracks may yet drown those out.

Skillful editing will allow you to "automate" the volume. During different sections you can write the volume, or move the faders down during playback automation enabled, and really change things up a bit. Again, mixing is an art itself and depends on the desired sound you have in mind. There are no rules here, just quality listening to be achieved.

The first and easiest effect is reverb. When you sing in the bathroom, when you shout in a church, this is commonly mistaken for echo. In fact, this is called reverb. Reverb makes a plain vocal sound bright and vibrant.

It can bring back the tone of the 's psychedelic rock guitar. Vocals are all up in the air on how much reverb you can add before it gets too crazy, while percussion should use as little as possible as it will sound like marbles bouncing on a desk.

Pitch shifting is common if a certain piece doesn't sound just right. It can be used to appropriately shift a melody. When a singer is having a stressful vocal night or is sick on tour, live mixing can shift the bands key and allow for a lower key less stressful on the voice.

Pitch shifting can be used for vocals in programs such as Melodyne to perfect the consistency of the vocal pitch. It is better that the singer have a good sense of tuning as only minor areas of a song can be fixed without losing too much authenticity.

It would suck to sing a song live that was doctored in the studio. Compression is as easy or as hard as it looks. It can compress your audio to even out the peaks. It can adjust louder guitar parts with softer ones to have a smooth flow. However, too much compression can give a "tin can" sound. Natural vocals should use a ratio 1. Of course that's not the rule, but is a good foundation to begin making adjustments.

Percussion may need to be compressed WHILE recording just to avoid hitting the red as well as dynamic vocals. More compression can be added later during mixing. Each hardware and software setup is generally the same set up. All-in-one-workstations are an excellent piece of equipment to invest in. Pro Tools for a home work station is a great software used in many studios to record, mix, edit, and manipulate with. The program is expandable with additional plug-ins. It's compatible with PCs and Macs.

Guitar Center will carry most anything you need for either software or hardware setups, or both combined. If it's not in store, chances are they can order it for you. Good luck and happy mixing! Labels: audio techniques. A Basic Guide to Making a Song: FL Studio is a software sequencer that allows anyone with a computer and creative mind to make really complex, professional-sounding music. When first using FL, the step sequencer in the middle of the screen is a good place to start.

To make a basic beat highlight the 1st, 5th, 9th, and 13th squares for the kick. This will make a short bass kick that is very danceable. Then add a snare on the 5th and 13th square. This high pitch of the snare will add that cracking sound to break up the bass. The snare may be substituted for a clap if that sound is more desirable.

A hi-hat may be added for variety. Once you figured out the drum beat look above the step sequencer and find where the pattern select is. You want to move to the second pattern so you can make a bass track separate from the drums. In the browser window on the left, find a bass sound. If at any time the step sequence or browser disappears, go to the browse menu and reselect the desired choice.

You can preview the sounds by clicking on them. When you found one you like, right click it and click send to new channel.

To make a bass sequence or melody right click the newly added bass sound in the step sequencer and click piano roll. You will now see the piano roll application which has the keys on the left and spaces to put the notes on the right. You can play around by clicking the piano keys until you find a note you like. Click the pencil tool in the piano roll and draw the notes you desire horizontal to the keys on the left. Now you should have a drum pattern and a bass pattern. Once again go towards the top of the screen to get to the next pattern pattern 3.

Since we have the bass and drums we could use something like a piano or synthesizer to create a catchy melody. Go again to the browser and preview the sounds until you find something you like. Look under sytrus, 3x osc, ts or wasp for some good lead sounds. Also an appegiator may be used, which when played accends or decends the scales making a very cool sound with little effort.

Once you have your sound, go into the piano roll again and pencil in some notes. Now you should have three patterns: drums, bass, and a lead synth, in patterns 1, 2, and 3 respectively. On the title bar go to View and make the Playlist become active. In the Playlist the patterns are displayed on the left side with their number starting from one at the top. Make sure you have the pencil icon clicked and pencil in one square next to each of the first three patterns.

Now here is the moment of truth where the parts of your song come together. Make sure the box next to song is highlighted at the top menu screen and hit the play button. Your song should play with the drums, bass, and lead all together looping until you decide to stop.

If you don't like how it sounds, feel free to re-edit the patterns that you made before. You can also adjust tempo to speed up or slow down your jam. If it seems confusing at first, keep working at it because it will feel so good when you make a song that you really like. Now stop reading this and start creating some killer beats and hot tracks.

If you're looking to set up a simple home recording studio, you might be surprised to learn how easy it is. With a few hundred bucks and some time, anyone can assemble a studio that can make quality demos and recordings using their computer.

First, you'll need to buy a decent sound card for your computer. Any higher-end SoundBlaster card should be sufficient, and really any good sound card with a line in jack will do. Check online for reviews of the sound cards you're looking at; I have a Sound Blaster X-Fi, but that's a bit too expensive for many home users. You'll also need a mixer, as this will help bring the signal of the microphone s to your computer.

Check out Musician's Friend or a similar website to find good prices; you'll want one with a good ability to monitor sound levels, and you'll probably want to have the capacity to use phantom power. Most mics also use XLR connections, so make sure the mixer you're buying has at least one or two.

Of course, no recording rig is ready without a decent microphone. You can find some pretty decent mics for cheap; try the Behringer B or the classic mainstay, the Shure SM Microphones different in ability, so again, read up on whatever you're buying. Once you've got all the materials, plug the output of your mixer into the line in jack of your computer and put the recording level at a point where your mixer's 0dB setting matches the 0dB setting on your audio recording program I always recommend Adobe Audition for beginners; it has a trial, and a host of great features.

Once you've got all the levels checked, place your mics and begin recording. Many home computer setups will have a low buzz if the monitor is flat screen; to get around this, try adjusting the brightness setting on your monitor. If worse comes to work, you may have to unplug the monitor every time you record! Usually, though, the monitor settings can be changed to combat the problem. Your home computer recording rig is set up; it's time to record some music. Be sure to add a bit of reverb to flesh out your sound, but don't add too many effects.

Remember that reverb, echo, and other effects should be used as seasoning to increase the power of your over all recording. These are just some basic guidelines to setting up a very basic home recording rig. Feel free to experiment until you've got the set up that meets your needs.

Labels: guitar , musical videos. Audio Tips for Aspiring Sound Engineers. Tips for Recording Good Vocals in a Home Studio: It's not exaggeration to say that the vocals are the most important part of the song; music listeners naturally tune in to the vocal performance on a song before any of the other parts, because, well, it's quite literally speaking our language.

If you're a home recording enthusiast, you've likely found that recording vocals can be difficult, and that every vocalist is different making every recording session different. Regardless, some things hold true in spite of the specific singer you're working with. Here's how to get the best possible sound out of their takes. Prepare the voice. Like any instrument, the voice is prone to damage and needs to be tuned a bit before being played. Have the singer drink warm liquids and practice on some scales, ideally an hour or so before recording even begins.

Put the microphone slightly up from the singer's head. Just an inch or two, not a whole lot; you don't want your singer's head to be pointed straight up, but if the head is slightly tilted upwards it opens up the vocal cords and makes hitting higher notes much easier.

Make it intelligible. The vocals are a song are most effective when the audience can completely make out what lyrics the singer is singing in most musical styles, anyways. Work with your vocalist to accent certain words or to correct any enunciation problems before recording, and read along with the singer's lyrics as he sings them to make sure you can understand everything.

When it comes time to mix the song, make sure that the vocal stays loud enough to be intelligible. Use compression and reverb. These are two of the most important vocal effects. While there are some songs that don't need compression, most of them will benefit from it if applied correctly.

Generally speaking, compression from to can sound good, depending on the song; use less compression if you want more dynamics for the vocals and more compression if the band is loud and the vocals need to be present and uniform. The reverb is going to depend on the song and is largely to taste. I would recommend using as high quality a reverb effect as you can, since it's essentially the most important effect in a song. If you're mixing digitally and you don't have a whole lot of processing power to spare, use a high quality reverb and mix down the effect to stop it from having to process every time.

It's worth it to make sure that the vocal sounds good and well placed in the song. Most importantly, don't rush the vocalist. Give him or her time to get the perfect take. Have frequent breaks scheduled in to the recording session, and make sure they've got what they need to record a strong, appropriate vocal track.

Remember, the vocals are the most important part of most songs. Treat them that way. Difference between Mixing and Mastering: The words "mixing" and "mastering" are often used as synonyms by people who, well, don't know better.

It seems as though mixing and mastering are two equally mystical parts of the hazy science of music recording, and for most of the public, there's no reason to differentiate between the two. To further complicate the issue, sometimes the two terms are confused--a remastered CD will be referred to as "newly mixed" or "remixed. The instruments on a song are recorded into "tracks," which are separated from the rest of the instruments either through the use of digital or analog equipment.

The number of tracks depends on the number of microphones, instrument inputs, and the track capacity of the system being used. The mixing process involves the use stereo panning, equalization, and the adjustment of the different tracks in relation to each other in order to result in a natural, well-balanced sound. The mixing engineer will often try to make the song sound as it would in a concert by panning instruments to the sides they'd naturally be at i.

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